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alone. forsaken. salvage. survive.
A transmission from the wake. Coming to Steam. · 0815-T

SALVOR  ADRIFT

alone. forsaken. salvage. survive.
A lo fi space salvage game. Every system in it is mine. You fly a salvage frame through the graveyard of a war nobody won. Strip what is worth taking. Fold out before something notices you.
WISHLIST ON STEAM. SOON.

Transmission Intercepts

Click any shot to open it. Click again to go in closer.

The SALVOR ADRIFT star chart. Sixteen of a hundred and fifty five systems charted, named and joined by fold lanes, faction territory names hanging across the dark, the galaxy spiral burning at the far edge and the ship's registry readout in the corner.
Gameplay. A rogue gunship locked at close range over the Scrapfields, red target ring closing, two more interceptors in the debris and a rock outpost off the bow, the full HUD live around it. Gameplay. The salvage frame holding over a grey planet, mid-cut on a wreck's thruster section, a tri-pylon jump catch hanging further out in the dark. The star chart zoomed all the way out to the whole spiral galaxy, the sixteen charted systems a thin thread of names against one arm.

The Wake

The war ended. Nobody won. What's left is a sky full of dead fleets and silent stations, and people like you cutting them up for parts.

You're SLV-77. A salvage frame with a deleted directive, a cracked sensor mast, and an auto-repair queue that finishes somewhere around the heat death of the universe. Strip hulks. Claim stations. Build jump gates and fold between dying stars. Two pops and you're somewhere else.

Dock slow. Undock slower. Everything out here wants what you're carrying.

THE BUILD LOG. Every system in here and why it works that way.

ABOUT. Who is making this, and who it is dedicated to.

Systems Online

Fold jumps. Spool up, two pops, you are somewhere else.
Salvage. Cut open dead capital ships and take what is inside.
Territory. Claim stations, build gates, charge people to use them.
PSM. Road fuel. Cruise burns it. The gates do not — they charge instead.
Docking. Eighteen seconds of neural sync, and you earn the repair.
The star chart. A live sweep, ringed nodes, faction blips that spread until they clash at a border.
Wake taps. Systems you have visited stay live, then decay back into fog.
Twelve frames. Three to start in, nine more waiting further out.
Thirty eight sounds. Every one picked by hand and cut to match its job.
Nine tracks. A soundtrack made for this and nothing else, and still growing.
One dev. Every system in here is mine.

The Frames

Twelve hulls, all finished. Three of them are flyable. The other nine are built and already in the game, but you cannot take them yet. For now they are a sneak peek.

The intro flies you past a citadel yard with all twelve on the build bays. That is the only place you see them together.

All twelve SALVOR ADRIFT player frames on one labelled sheet, top down, in the current v2.0-f4.6 renders. The gun truck GT523 leads — a cross-braced frame around a glowing ring core with four corner pods — followed by HUSKY MKIII and BUFFALO, then the nine specialist hulls through to the stealth dart SHADE.
GT523. Starter. The gun truck. Four hardpoints, the heaviest tank, a built in tractor and a four cutter salvage wing.
Husky MkIII. Starter. The hybrid. Guns and a drone wing on the fastest starter hull. The one that ranges ahead.
Buffalo. Starter. The carrier. One self defense mount and big drone bandwidth. The swarm is the gun.
Talon. The salvage crab. Grapple claw booms, tractor and salvage yield up by three quarters.
Hound. The kinetic striker. Four swivel autocannon mounts, kinetic damage up a quarter.
Bastion. The wall. Tower shield tank, defense hardeners half again, and an aggro magnet.
Wisp. The scout. Scan up sixty percent, low signature, instrument booms for finding what hides.
Burrow. The miner. Dozer plow nose with twin drills, ore yield up by two thirds.
Ox. The hauler. Flatbed freighter, a hundred and twenty more cargo, gold trimmed and slow.
Tinker. The tow rig. Repair aura, nanite paste efficiency doubled, gantry and tow boom.
Culverin. The siege gun. One spinal cannon with charge coils, explosive damage up a third.
Shade. The ghost. Stealth dart, signature down to a little over half, strikes from ambush.

The Dead Orbit Sessions

The SALVOR ADRIFT soundtrack cover. The wordmark stacked over a star chart, with the ship's boot log fading down both edges.

Dead Orbit Signal · Charting the Dark · Voidwake · Ghost Frequency · Deadlight Drift · Drift Beacon · Still Listening

Frequently Asked

What is SALVOR ADRIFT?

It is a lo fi space salvage game for PC. You fly a salvage frame through the wreckage of a war nobody won. Strip dead capital ships for parts, claim stations, build jump gates, fold between dying stars. Every system in it is mine, designed and built by one person.

When is SALVOR ADRIFT coming out?

No date yet. It's in active development and it's going to Steam. The closed playtest is open in the meantime, and applications are read in batches rather than all at once.

What platforms will it be on?

Windows PC to start, running in its own window. I'm not ruling anything else out and I'm not promising it either.

How does it play?

Top-down flying with weight to it. Turrets physically track their target and tracking speed costs you damage. Drone salvage, mining, trade, station ownership, and interstellar travel by fold drive. The build log goes through every system.

Is there a demo or playtest?

Yes, and it is open right now. A closed test, free, sent out in small batches. It runs in a desktop browser — nothing to install, nothing to download, no account to make — and you get your own private link. Apply on the playtest page.

Open a Channel

Press, streamers, whoever. salvoradrift@gmail.com

Build notes and screenshots go up on Facebook, Instagram and Reddit.

Press kit coming with the Steam page.

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